TISIC IZIEB is a puzzle game created in 48 hours for Ludum Dare #37. Push and pull furniture with your telekinesis skills and find your way to the exit of the room.

WEBGL build has worse graphics quality. For full experience download windows or mac build.

PlatformsWindows, macOS, HTML5
Rated 4.6 out of 5 stars
(59 total ratings)
Made withUnity
TagsIsometric, Low-poly, Ludum Dare, Ludum Dare 37, Unity
LinksLudum Dare




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That was awesome! Could make an amazing full length game!!

I still would love to go for an voxel artstyle, really love the cute look it creates :D Did you really make the whole thing in 48hours? Thats nuts! Or is the current version updated? The mechanics work well even smooth pathfinding that works great, looks great and feels super complete! Love the simplicity of the whole game too. I’m currently working on a puzzle game https://guldor.itch.io/citybuilder and would love some feedback on it. I want to have it clear and simple but that made the game to complex so had to give the player more information. I would love to hear what you think!

Gorgeous and clever! Love it!!

Cannot open it and got following information:

The whole atmosphere and visual style in your puzzle game were awesome, but the jumping animation gave it a really cute flair. <3 It was fun to figure out the solution for each level and I'm glad to see that you achieved the 5th place with your entry in the Ludum Dare 37. :) Congratulations to that! I wrote a short article about your game and also uploaded a gameplay video of it, maybe it'll drive some more people to give it a try.

Best wishes,

Nice ! Really original mindGame 

good looking, calm, peaceful reflection game ^_^

Hey Your game is pretty kickass,

I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;

Only five questions for my documentary:

1. What feature in your game can the player not experience anywhere else?

2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)

3. Who helped you decide to become a game dev?

4. What feature of the game do you absolutely love that no one would probably ever find?

5. What do you believe video games mean to humanity?

First couple of episodes




if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.

also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.

I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.

do you think you'd be interested in being my guest?


Lovely! Really well done.

Nice! Thanks for making this game :)

Cute little game. :-)

Nicely done, need some color maybe

is was good?

where is the music from? :)

From nowhere. It's made just for this game.

The game which name is in Slovak language :O Love it. Means 1000 Rooms in English. Big appreciation of a developer because of this.

it's very gooooooood i like it > <

The game is really beautiful and intuitive (I didn't read any of the prompts and figured out all of the mechanics with very little trouble). Not much of a puzzle game, though. I beat the whole game in about 3 minutes (including figuring out the controls). It would be cool to see some harder levels.

Don't worry, when this is released as a full product, the levels will be super hard :)


Good game. I made a video about. Relaxing puzzle, lovely game art.

Cool Idia!

Great game, I like the animations

Good graphics, good game play, good colors, good game, good job ! :)

Hey! We played your game over at our new youtube channel. Loved it!

Thanks! :)


Great style and very enjoyable to play.


Absolutely love the style. Voxels, smooth animation, and beautiful particle effects. Good job!

Super fun puzzle game. I just wish there was more levels in it! I am a new youtuber and i took a look at the game. I found the game really enjoyable and it was very relaxing to play!

What did you use for the pathfinding?

A* algorithm. My own implementation.

This is a very interesting and super unique puzzle game! Haven't seen anything like it, then again puzzle games aren't my cup of tea!

Looks nice :)

Why didn't you published in Mac App Store?

really great game. What were you using for the bloom/glow? Did you animate those particles on your own? thx and nice job!

(1 edit) (+1)

Hi and thanks! For post processing effects I use this https://github.com/Unity-Technologies/PostProcessing and particles are just simple Unity particles tweaked up a little bit. Especially particle noise added in Unity 5.5 is used a lot.

oh cool. I haven't tried particle noise yet.


Really cool game! Really great polish for a 48 Jam, good work!


This is really good. Make mobile versions and profit :)

I got to play, really nice work. Polished, it stands out with its looks. I wish there were more rooms. :)